Tanner Reviews Lollipop Chainsaw


Lollipop_Chainsaw_Cover_ArtWOO talk about a boring week when it comes to video games. Sadly there just isn’t anything worth while that came out these past few weeks for me to review. I’ve covered most of the big 2013 games that have been released thus far and those other titles I have yet to review, I have tied up in commitments that you will see down the line (like Ni No Kuni: Wrath of the White Witch) So I did some digging and decided to review a game that is already slipping away from the people’s conscience from 2012, Lollipop Chainsaw.

Talk about a game that has shameless written all over it. This uninspired tongue in cheek zombie game is the epitome of what gives zombies, hack and slash games, fan service, and surprisingly Harley Quinn a bad name. Put out be Grasshopper Manufacturer, Lollipop Chainsaw is like a bad lollipop; flashy, overly sweet, and leaves a poor taste in your mouth.

The story or what this game calls a ‘story’ is centered around Harley Qu- I mean Juliet Starling. a cheerleader zombie hunter who goes to San Romero High School. (Subtle!… But I’ll admit I like it.) The story has a very campy and goofy premise as it follows the teenage jailbait through her battles against the zombie horde and her relationship with her boyfriend Nick, who is nothing more than a decapitated head. At its base level, Lollipop Chainsaw is a hack and slash game that is transparently goofy. It knows damn well what it is and shamelessly pushes it front and center for the people playing the game. Now I know that I have praised other games and movies for doing this in the past, but one thing that works well for one movie/game is not necessarily going to work for another… But I am getting ahead of myself.

Pros

I Can’t Complain About Graphics or the World That is Presented

This might seem hypocritical of me because I am going to blast this game for its tongue in cheek style in just a few paragraphs, but really I have no problem with the world that the game takes place in. The graphics are pretty cool and give that very 50’s feel that the game is obviously trying to go for but with some modern elements to it. Not to mention, seeing as how the game is presented in the way that it is… You have to give it up to the developers for creating a world that fits the style. It is campy and tongue in cheek, flashy and colorful. It boasts some pretty vibrant colors and does set a good tone of goofy and slapsticky violence.

Also and that might just be my playthroughs, but I did not run into any glitches or at least ones that were noticeable. So the game was well put together on a graphics level and for that I have to give my kudos.

Pretty

Pretty

Cons

It is Very Easy

I suppose that is the way of the hack’n’slash games, but whenever you can breeze through a game in under eight hours with nothing but flashy weapons and button mashing at your disposal… Then you have a bit of a problem on your hands. The game gives little to no variety in attacks or at least incentive to differentiate the type of blows that you give. Normally you use your strong power attacks on your weaker foes because you do not collect points unless you get a decapitation. The only time that you would ever want to use a weaker attack is whenever you are anklebiting a boss to death.

In a day and age where games like Batman Arkham City and I’ll even throw Deadpool into this category, your hack’n’slash/ beat ’em up games need to give at least some level of incentive to balance what kind of attacks you throw. You can leave the system simple for your gamer who just wants to button smash through a level, but you need to give more for someone who wants to use some finesse in their fighting style.

Hey! I forgot to add this as a selling point for the game.

Hey! I forgot to add this as a selling point for the game.

Just Because a Game is Aware That it is Goofy and Campy… Doesn’t Give it a Free Pass to Do What it Wants

Some people call games/movies like this critic proof. Because they are aware of how campy and outlandish they are being, they essentially get a free pass. I for one firmly disagree with this assessment. Nothing in this world is beyond criticism. It all depends on what kind of game you are going for. If your intention is to make a game like Lollipop Chainsaw, a loud, bombastic, tongue in cheek, not taking ourselves seriously type of premise then you have to make sure you present that in a very likable and enjoyable way. I do not find this setting, these characters, or this game to be all that fun and enjoyable, I find them to be annoying.

Games like Deadpool get it right because it is goofy and tongue in cheek, but at the same time filled with likable characters and an all around enjoyable feel. Lollipop Chainsaw doesn’t do that at all. Listening to the voice actors annoying in on the joke voices, seeing the goofy visuals, and the strange meta moments where they reference just how silly their game is just grates on my senses! Games like this walk a fine line between goofy fun and unbearable annoyance and sadly this one falls into the latter of the categories.

Conclusion

At the end of the day, there just isn’t a lot to this game. It is just a very uninspired midrange hack’n’slash game that is aware of just how goofy and nonsensical it is being. For some games, this might work and might be successful but for this one it doesn’t. The graphics and setting are decent, but after the very fast 4-8 hour play through you will find yourself with very little ambition to play it again.

Final Score 1/5

I always hate it when I have to put in filler for a review. Sadly I just didn’t find any games that I wanted to review for this week… But there are still games in 2013 that I want to review and I would like to know your opinions. If there is a video game that I haven’t reviewed that you would like me to review, please let me know and I will get on it.

Well tonight I am off to see what will be my Sunday review of Steve Carrell’s Way, Way Back. Thanks for reading and as always if you enjoyed it please like and subscribe for more.

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