I think every gamer, past, present, and future has that one obscure game that they just absolutely love. It is that game that nobody knows about, nobody has even heard of, and by all accounts you feel like you are the only soul on this earth that plays it. But it is still one of your all time favorites and you will always go back to it whenever you are bored or feeling nostalgic. For me, that game will always be Adventure Company’s Agatha Christie inspired adventure, And Then There Were None. A very obscure point and click adventure, I found this gem when I was with a group of my friends in my local Wal-Mart one day. When I looked at the murder mystery, I studied it, and seeing the price tag I said ‘why the hell not?’ This purchase would be one of the best purchases that I have ever made as it has brought me nothing but joy for several years. But, this does raise the question, how does the game hold up over time? And I cannot think of a better use of the ‘From the Vault’ series then for a game such as this.
For those of you who enjoy slasher flicks, Friday the 13th, Nightmare on Elm Street, Halloween, and so forth, those franchises would not be in existence if it wasn’t for Agatha Christie’s book, And Then There Were None (originally titled under a more derogatory name). It is one of the first stories of a group of people attending a retreat and slowly picked off one by one until there is only one left. In this incarnation, ten guests are invited to a place called Shipwreck Island by a mysterious host named UN Owen. Upon arriving, they learn that they have all been accused of murder that each of them got away with. Once one of the people dies under mysterious circumstances, it becomes apparent that they have all been invited to the island by a person who is ready to get revenge for the deaths that they got away with.
In this game, you play Patrick Narracott, an outsider who took the guests over to the island. Once on the island, you take the role as amateur sleuth and attempt to discover who among them is the murderer.
The story of And Then There Were None is absolutely stellar. But I would expect no less from one of the greatest writers of all time, Agatha Christie. What I mean by this section is that the game took the original story, gave it to us, and added even more intrigue that fit the narrative well and felt more organic than other book to other media adaptations. They even add in a twist ending that will keep you guessing to the very end of the story. They do take liberties with the ending, seeing as how the original ending of the book is somewhat of a downer. But overall the story is solid and one that you will thoroughly enjoy.
Voice Acting is Rock Solid
Across the board, the voice acting from all characters is absolutely stellar. I have rarely seen a story where the characters can come to life in such a vivid and impressive way and most of this comes from the excellent voice acting from all parties.
You can feel the characters come to life on-screen and the accents all match the characters exceptionally well. It is an excellent use of some of the best voice actors that the industry has to offer and adds a whole new dimension to the game.
One of the Best “Point and Click” Adventures I Have Ever Played
Simply put, this is one of the best point and click adventures out there. The story is solid, the puzzles are challenging, but not overly complicated, the graphics are great for the time that they were created, and it is just an all around fun play through. Point and click adventures do walk a fine line between absolutely boring tedium and engaging gameplay. This one falls onto the right side of the fence.
It is a forgotten game, to say the least. But it is most certainly on par with point and click adventures like Monkey’s Island, Grim Fandango, and Telltale’s The Walking Dead.
Dialogue Leaves A Lot to Be Desired
While the voice actors are exceptional at delivering the lines, the lines themselves are less than stellar. Not to mention the dialogue trees themselves make for some rather stilted conversations. Typically, in order to move on to the next part of the story, you have to ask questions, and communicate with each of the characters. This typically means you will ask the same question about eight times and with the same inflection. It will get quite trying after several playthroughs.
Not to mention some of the lines do come off in a very ‘exposition dump’. They do not feel like a solid conversation and instead ‘the developers need the main character to know this so we will tell them this.’ The writing for several lines of dialogue is somewhat choppy and hacky. It can add a strange level of charisma almost on par with the original Resident Evil.
This game is a lost gem. It has some very talented voice acting, the story is solid, the gameplay is awesome, the graphics were excellent for the time, and it is a great way to burn several hours in a good story. The dialogue is a little off, but it is in a way that is enjoyable. If you are able to find this gem and play it, do so. You will not be disappointed.
Final Score 3.5/5
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