As we come to the end of this road and the last of my Resident Evil retrospective is written, we find ourselves in dire straits. The Resident Evil franchise started out as a juggernaut of video gaming. It and Silent Hill shared the honor of being the two games that jumped into people’s minds when it came to the Survival Horror Genre. It had some bad moments, but really that could be said about the majority of franchises with multiple games in their libraries (yes exceptions do exist, I’m well aware). But man… This franchise hit the top with Resident Evil 4 and have been on a downward spiral ever since. Resident Evil 5, Resident Evil Operation Raccoon City, and Resident Evil 6 have turned the once great franchise into little more than an action packed joke to the world. The franchise that we knew is all but gone and we are left with the tragic aftermath… BUT WAIT! Even in the darkness that we RE fans find ourselves in, there is a shimmer of light in the distance. Granted it is a pretty dull shimmer, but it is light none the less and at this point I think we will take whatever we can get. Continue reading “Tanner’s Resident Evil Retrospective Finale: RE Revelations”
Oh how the mighty have fallen… Resident Evil: Operation Raccoon City may piss me off in new and spectacular ways… But Resident Evil 6 hits me in one of the worst places imaginable, right in the childhood. I have made no attempt to hide the fact that Resident Evil is one of my favorite gaming franchises of all time and THE game that inspired me to really get into gaming as much more than just a passing hobby. It is the whole reason I did the retrospective in the first place. Just so I could really talk about a game that has had such an impact on me as a gamer and me as a person. It breaks my heart to know this game exists. It breaks my heart on a very personal level to see my childhood have such a nasty fall from grace and into the dire straits the franchise finds itself today. Continue reading “Tanner’s Resident Evil Retrospective: RE 6”
God damn it! This game is the game, THE GAME in the RE franchise that just finds new and spectacular ways to piss me off! I didn’t think you could get much worse than Resident Evil Survivor and really on a game stand point, this one isn’t. But at least after playing Survivor, i didn’t have a screaming urge to write CAPCOM and say ‘What the hell are you doing to my franchise?!” Resident Evil: Operation Raccoon City may not be the worst game in the Resident Evil franchise, but it is very close. Released in 2012, Operation Raccoon City was supposed to be the ultimate multiplayer RE experience as it took a handful of ‘unique’ playable characters and placed them in Raccoon City during the 1998 outbreak along with a pretty enjoyable single player mode that was supposed to expand further upon the universe. Although I do not see why Raccoon City’s story needs to be expanded any further. I think we pretty much got everything we needed to know from that. Continue reading “Tanner’s Resident Evil Retrospective: RE Operation Raccoon City”
Up until this point, CAPCOM’s Resident Evil was a pretty powerful franchise. The main series was solid with only a few real hiccups that came from their spin offs games like the Gun Survivor Series, Gaiden, and so forth… But then Resident Evil 4 happened and it changed everything! It changed the way that Resident Evil was seen, how it was played, the mechanics, the look, the feel. Resident Evil 4 may have been one of the greatest video games of all time, but that game would mark a pretty nasty downward spiral that the franchise finds itself in today and it all started with patient zero, the first decently received game in the main story line of Resident Evil, Resident Evil 5. Continue reading “Tanner’s Resident Evil Retrospective: RE 5”
After the abyssmal disaster that was the Gun Survivor Series, I am quite amazed that CAPCOM was willing to try a second rail shooter for the Resident Evil Universe. I thought they were just going to let it be and let the poor games they did release under the RE name slip into the realms of obscurity where they belong. But no they decided to give it another shot. But this time, they took it in a different and much more well received approach. The Chronicle Series of Resident Evil is the Gun Survivor Series done correct.
Sadly this review is going to be short and filled with generalities… Because I am sad to say that I have only been able to play this game once. Keeping with RE’s deal with Nintendo, Umbrella Chronicles was a Nintendo Wii exclusive and I sadly do not own a Nintendo Wii. I was able to play the game, the same as I did with REmake by playing it at a friends house upon its release and haven’t played it since. I am well aware that the game was released for the PS3 but I have yet to find a copy so with great regret I am writing this review out of memory and a handful of playthroughs I watched on YouTube. Continue reading “Tanner’s Resident Evil Retrospective: RE Umbrella Chronicles”
So the day has finally come… Ever since it’s creation, Resident Evil has always been a series that has received critical acclaim and loved by die-hard fans and casual gamers alike. Up until this point, there were some hiccups yes but ultimately it was pretty consistently good… And then Resident Evil 4 was released and the whole world collectively came in their pants after giving the game a play. Heralded as one of the greatest games ever made and the greatest game of the Resident Evil series, RE 4 is a game that has certainly gotten a lot of criticism thrown its way. Damn near all of it positive… and I’m really going to be no exception. I really hope nobody honestly thought I was about to blast RE 4 for being a ‘bad title’ or a ‘bad title in retrospect’. Not in the slightest. If anything, the game has gotten better as the years have progressed and truly shown it to be ahead of its time on controls and visuals. Continue reading “Tanner’s Resident Evil Retrospective: RE 4”
My bad… Yeah I missed this one. I am not even sure how I miss it. I have the Resident Evil list over here in chronological order and yet I just jumped straight to Outbreak and its sequel, completely missing Dead Aim. But come on, you have to admit that this is probably the most forgettable game in the series, second only to Gaiden. There isn’t a whole lot here that they necessarily got wrong… But at the same time they did a fantastic job in ensuring that the few characters in the game and the story itself left absolutely no lasting impact on any gamer out there.
Dead Aim was thankfully the last in the still amazing and bewildering failure that was the Resident Evil Gun Survivor Series. I would like to think that this game was created as a means of ‘mop up duty’, trying to make up for the absurd failures of the game’s predecessors. Unlike the other Survivor Series games, Dead Aim incorporated both third person and third person perspectives, using the third person perspective in a way that was more common with RE games at the time and doing away with just how horrible and out-of-place the FPS system was in Survivor. It would only switch to First Person Perspective whenever you entered combat which… Yeah kind of makes sense. The game may have been forgettable and by all accounts just plain ‘eh?’ but you once again have to give it to CAPCOM for at least hearing what fans wanted and attempted to give it to them. Continue reading “Tanner’s Resident Evil Retrospective: RE Dead Aim”