Well wasn’t this a pleasant surprise? I certainly did not think I would be diving into the realms of Cyberpunk in the near future and yet here I am, about to look at an Isometric stealth game that seems strangely ubiquitous for the Cyberpunk genre, Invisible, Inc. This new game that comes to us from Klei Entertainment (the guys who brought us Torchlight II & Don’t Starve) may look like a standard Shadowrun clone, but in all truth and honesty, there is a strange level of character that this game has that I say, may even put it a step past the current Cyberpunk front runner.
In the distant and bleak future of 2074, the megacorporations have taken over the earth as per the standard Cyberpunk cocktail along with neon signs and a guy named Decker. Invisible, Inc. is a private intel agency that collects data for other corporations, which is a refreshing change of pace, considering they are working for the man to fight the man, instead of just fighting the man, but I digress.
From the start of the game, Invisible, Inc. is raided by a corporations and out of the entire agency, only two agents, you the player, and the agency’s leader escape along with the computer AI that needs to be in a mega computer in order to run properly. You than take on the roll as the guy in movies that sits comfortably in a room instead of fighting baddies as you command the agents to do various missions of your choosing like rescuing comrades, stealing supplies, and so forth. The goal of the game is to reach the end and save Incognita so that the firm may live to see another day. Continue reading “Tanner Reviews Invisible Inc.”