Well I finally finished it! After months of playing and delaying I finally completed Firewatch. It has been a long time coming, but I am quite happy to have finished the game and boy am I certainly happy with my experience. While this year has not been a stellar year of video gaming, it is still quite an honor to be counted as one of the best games of 2016 which is exactly where Firewatch finds themselves today.
Firewatch is the story of a man named Henry. After his wife, Julia, is unfortunately diagnosed with early onset dementia, Henry takes up a job in a firewatch tower in Wyoming. While there, he meets Delilah, his boss, over a radio chat. The two begin to hit it off, isolated in the woods. However, it is soon discovered that they are not alone. It turns out that there is someone following Henry as he goes out on his excursions and is listening to their radio conversations. The two then have to discover who it is that is stalking them and why. Continue reading
Well… This was certainly an interesting experience. Typically I stay away Japanese games. The style is just not my thing. If it is your, cool. But I am simply not one to enjoy it. But after a friend of mine started to play Akiba’s Trip: Undead and Undressed I had to write a review of one of… the most unique video game experiences that I have ever had.
So put this the best way I can… You, as the protagonist, through shenanigans, become a semi vampire in a realm full of vampires. You can wonder out into the world during the day, but only if you are wearing clothes. So basically you, with your army of female friends, must go around town completing missions and ripping off people’s clothes to fight them… Yeah this shit is happening. Continue reading
As many of you may know, I am a huge fan of tabletop roleplaying games! As a person who loves to write stories and be apart of stories that has a true feeling of control, these games are right up my alley. As a player, I love interacting with a world, playing in it, and molding it through my actions. Unlike video games, there is no preset path that you need to remain on and the levels of imagination in the game are only limited to the Dungeon Master’s imagination. When it comes to being a DM, I love creating entire worlds, settings, and characters for my friends to talk to and influence. I create a grand story as I guide these players through this world that I have built for them and see how they react to new and complex challenges.
For those of you who have been following me since the VERY beginning, I wrote an article on general advice for DMs to follow way back in 2013. Boy does that feel long ago since I am fastly approaching my third year running this site. But, in either case, I have not done much with RPGs since that time, so I think it is high time we revisit this.
Over the years of playing and DMing games, I have noticed a set of patterns emerge between my friends and associates who play RPGs with me. Certain people tend to be drawn more to certain classes when they are presented to them and it tends to be that you can match a person’s personality to the corresponding class. Now granted, many people play many different things. I myself always love bringing variety when I come to a game and different parts of my personality come out in different versions of characters. But there always seems to be one that just screams ‘YOU’! So today I decided to have a little fun and put aside the movies and video games for a day and psychoanalyze all of you who take part in these games.
For the sake of time, I have decided to focus only on Dungeons and Dragons classes. Even though World of Darkness is my personal favorite and there is a whole slew of articles I can write on that, I will keep with the traditional game that got the cogs turning in this wonderful past time. Continue reading
Well, I reviewed the other three games in this franchise. I might as well bring up the fourth and hopefully final installment of the Scott Cawthorn horror game, Five Nights at Freddy’s. I have made it no secret that I adore these games for being original, chilling, and building a good story using minimalistic storytelling devices. As a matter of fact, the first Five Nights at Freddy’s won my award for Best Video Game of 2014. So to say that I have praise for this franchise is nothing short of an understatement.
So when I heard that there was going to be a Five Nights at Freddy’s 4, a daring sequel to the supposed FNAF trilogy, I groaned. For a series that was so good up until this point, now we run the risk of over saturation of the market and the fact that the story is simply played out just about everything that it can do. The best step forward would be a prequel to expand the mythos and everyone knows what I feel about prequels (I hate them.) So when it was finally released, I have to say that it almost completely met expectations. While it did lead on the positive side, Five Nights at Freddy’s 4 feels more of a cash in than a definitive conclusion to a great series. Continue reading
Well isn’t this a catchy and vague fucking name for a game? I am Bread… What does that even mean? I don’t… I am Bread, along with its accompanying picture of a slice of bread on the brink of falling to the floor creates a unique sensation for all gamers that can be summed up like this: OH! What the fuck is…? Oh I have to try this!
It is the only reaction that anyone could possibly have to a title like this. What the hell is this thing? What is it about? You need to become toast? What the fuck? The questions, for me, eventually won out and I decided that, after nearly a year the beta sat on my wishlist, it was high time to spend a little disposable income to give this game the old college try.
I am Bread is a game that was developed by Bossa Studios. For those of you who are unfamiliar with Bossa Studios, they are the guys who created Surgeon Simulator and Thomas Was Alone. So, we are in some memorable and somewhat existential company when it comes to the things these people have made in the past.
The story of I am Bread is simple. You control a piece of bread and your job is to become toast and remains as edible as possible. That is about it. There are some other modes, but the meat and potatoes of the game is to become toast. So already I am in a critical bind in ways I can critique this game, but I’ll give it a go anyways. Continue reading