Oh the Steam Summer Sale, how I love it. It is that magical time when we praise the great GabeN and shower him with money as we purchase copious amounts of games to pad out our library… Most of which will be forever left grayed out on our screen, coupled with an attitude of ‘I’ll play it eventually.’ During this time, I too love to stock up on a handful of games that I want to play… And than I go to the internet to pirate all the new releases to come out so that I don’t have to pay for something I may dislike (NAUGHTY TANNER)! Yes, pirating and rentals is a wonderful combination that gets me through reviewing new titles. I can already hear the NSA kicking down my door as I run magnets over my hard drive. BUT before I go to jail for the next 38 years for internet crimes for not paying $20 for a possibly shitty game, allow me to talk about the follow-up to one of the most violent games ever made, Hotline Miami 2: Wrong Number.
Hotline Miami was a solid game. It scored a solid 4.5 out of me and remains one of the best values in gaming today. There are hours of fun, complex strategy, and surreal story line. It was, in short, excellent. So when I heard there was going to be a sequel to the original, my response was… “What could they possibly do?” Hotline Miami is one of those games that is simultaneously amazing and terrible for a future franchise. Hotline Miami is, in essence, lightning in a bottle. The story, the art, the gameplay. It is one of those things that you just cannot replicate and do so well. Sure enough, when I got a chance to play Hotline Miami 2: Wrong Number I saw the exact same game as before, just repackaged into a new story. I suppose it is a good thing, you are exactly the same as a good game. But that will not give it a pass when your story is more convoluted than the first and you bring nothing new to the table. Continue reading “Tanner Reviews Hotline Miami 2: Wrong Number”