You know, at first I was not going to make a best and worst video games list of 2014. As I stated earlier in the year, the concept of buying/renting video games had become an expensive adventure and I wanted to focus more on movies instead of video games for my site. But then I realized as I was looking over all my reviews of 2014 that I did in fact have a good enough portion of video games that I reviewed to make a decent list out of them and said, oh hell why not?
Looking back at 2014 when it comes to video games is like going to a strip club on a Tuesday. Ugliness and desperation as far as the eye can see, all of which are hoping you too are desperate enough to give them money for what is by all accounts sub par entertainment. The vast majority of video games released by the big dogs have not necessarily been bad as they have been ‘mediocre’ and ‘safe’. Which is depressing when you realize that the industry needs a swift kick in the balls that none of the games are willing to do. But there have been a couple of gems to come out and today we are going to highlight the ones that rule the shit house roost and the few that were able to crawl out of the cesspool of filth that is the video game industry of 2014. Continue reading “The Best and Worst Video Games of 2014”
I never thought I would see this… It looks like we have finally reached the point in video gaming where the concept of ‘playing a video game’ can be an optional choice. I never thought I would see the day, but here I am staring it right in the face as it mocks me with its mildly interesting graphics. I am talking about the new ‘video game’ that decided it was too cool to be a video game, Mountain. Coming from the mind of Irish-born film maker and artist, David O’Reilly this ‘game’ as I am forced to call it is one that boasts such features as 50 hours of gameplay, no controls, an audio on/off switch, and shows things growing in natural progression. In other words, you can gain more enjoyment out of watching grass grow then playing this ‘game.’
I have said it before that the video game industry is starting to dive into the more ‘artistic’ direction with games like Journey and Heavy Rain being created. So I do see it going the same way as film, that there will soon be a sub genre of ‘artistic’ focused games. But this most definitely is not the way to go about fucking doing it. Be artistic, be creative, think outside the box, all of these are good things to do when you are trying to innovate an industry that looks at innovation as if it were a leper. But there are some basic things that all games, whether a big and flashy Triple A title or small time independent art project need to have when it comes to being a video game. First and foremost, games need to be fun. Also you need to be able to do something besides look at a moving picture of a mountain for several hours. Mountain fails at both of these simplistic concepts.
I would tell you about the plot or even what the game is about. But there purposely is not one. Nope you are simply a mountain… That is it. You can’t control anything, you can’t do anything, you cannot play this game, all you can do is sit back and look at the mountain from several different pretty angles floating in the nothingness of the universe. Continue reading “Tanner Reviews Mountain”