There is something oddly serene about playing a farming simulator. Why is it that games like Farmville, Harvest Moon, and the various farming simulators that may include the thrilling life of being a goat. All you are doing is farming! But for some reason, that farming just feel right. Maybe it is this deep psychological need for something relaxed and mundane to cut through our various video games where we are slaughtering people in every direction or on some grand adventure to save the world. Could these games give us an introspective look into the human mind… Or maybe I’m just overthinking shit and the reason these games are popular is because people want to play a fun game. Either works, just pick your poison and let’s move on. The point is that Stardew Valley is the new farming simulator that is taking the gaming world by storm. But the question remains, even if it is popular, does it make it good? Well let’s find out!
Simplistically put, Stardew Valley is a farming RPG. You take on the roll of a farmer and your job is to tend your crops and build a life for yourself the best way you know how. You are encouraged to collect livestock, plant multiple farms, you can marry, and you can build upon what you have worked so hard to achieve. Continue reading “Tanner Reviews Stardew Valley”
Well wasn’t this a pleasant surprise? I certainly did not think I would be diving into the realms of Cyberpunk in the near future and yet here I am, about to look at an Isometric stealth game that seems strangely ubiquitous for the Cyberpunk genre, Invisible, Inc. This new game that comes to us from Klei Entertainment (the guys who brought us Torchlight II & Don’t Starve) may look like a standard Shadowrun clone, but in all truth and honesty, there is a strange level of character that this game has that I say, may even put it a step past the current Cyberpunk front runner.
In the distant and bleak future of 2074, the megacorporations have taken over the earth as per the standard Cyberpunk cocktail along with neon signs and a guy named Decker. Invisible, Inc. is a private intel agency that collects data for other corporations, which is a refreshing change of pace, considering they are working for the man to fight the man, instead of just fighting the man, but I digress.
From the start of the game, Invisible, Inc. is raided by a corporations and out of the entire agency, only two agents, you the player, and the agency’s leader escape along with the computer AI that needs to be in a mega computer in order to run properly. You than take on the roll as the guy in movies that sits comfortably in a room instead of fighting baddies as you command the agents to do various missions of your choosing like rescuing comrades, stealing supplies, and so forth. The goal of the game is to reach the end and save Incognita so that the firm may live to see another day. Continue reading “Tanner Reviews Invisible Inc.”
Oh Steam, you seem to know just when I need something to put onto my site. It is as if your little three day weekend, ‘hey try this game we are trying to sell’ is geared towards the cynics like me who need to tear apart something on the internet in order to keep our little websites and live streams alive. So thank you Steam. Thank you for giving me something worth while to talk about and boy is there a lot to talk about. The video game I am looking at today is just one of many games that has saturated the market with numerous competitive zombies vs. humans style game, Contagion. DayZ, Seven Days to Die, Unturned, Left 4 Dead, and the list just keeps going on of games based around the concept of surviving a zombie apocalypse. As much as I love zombies and zombie stories, I do have to admit that even a fan like myself is getting tired of zombie games upon zombie games piling into Steam and other outlets that we are buried up to our necks in rotting flesh. Contagion like many games in this series before it started off as a simple mod created by one die hard individual that seemed to snowball into a full fledged video game thanks to the absolutely dangerous combination of Steam and Kickstarter. Now I’m not normally one who takes joy out of attacking the little guy. (For those who read my Mountain review, shut up.) But at the end of the day I am a critic. It is what I do. I critique work so that the buyer can read my review and make an informed decision and I also critique so that creators and developers can read my review and based on that information can improve their product for the future. So yeah, most of you can see where this review is about to go. Continue reading “Tanner Reviews Contagion (Video Game)”