Tag: Strategy Game

Survivor Seasons Ranked from Worst to Best

So guess what?! I got on another Survivor kick! (might have noticed from the last post) This time around, thanks to the powers of Hulu and Amazon Prime, I have been able to watch every damn episode of Survivor. So, after all these years, I have FINALLY caught up on every season. Now that I am done, I think it is time once again to create the definitive list, in my own mind, of the Survivor seasons ranked from worst to best!

There are several lists out there ranking each of the seasons. Some are done by entertainment websites, some were created by Jeff Probst himself, and one of the definitive qualities about each… Is that it is damn near impossible to truly nail down a definitive criteria for how to judge these things. There tends to be some commonalities. However, all considered I have seen lists that see one game ranked one and on another it is ranked 31st. So it truly is all over the place. In order to make sure my list had clear goals, I listed the criteria below as a means of displaying how this ranking came to be!

Criteria
How Intriguing was the Cast: 
This doesn’t mean that they necessarily have to be likable. However, the cast has to inspire intrigue and keep an audience captivated. This can both be through heroes and villains, but as long as they are interesting to watch, they got some points.

Was the Winner Satisfying: Bottom line… This is a game show competition. The winner is a major part of that. If they have a satisfying winner, they got some points. If the winner was unsatisfying, the season was docked.

How Much Strategy Came into Play: Over the years, the driving force behind the show has been strategy. As long as their is some good strategy at play it got points. If a “Pagonging” happened… Well not so much.

How Memorable were the Moments, Twists, and Themes: Every season generates moments. That is the purpose of the show and how it is edited. However, these moments need to still be interesting, memorable, and stand well to the test of time. The Purple Rock in Marquesas is at least intriguing. The alleged sexual harassment of Thailand… Not so much.

Gut Reaction: As much as I hate to admit it… This list cannot be 100% objective. My own preferences will creep in. So best for me to just admit it now.

NOT LISTED: David vs. Goliath

David vs. Goliath doesn’t get listed because it isn’t finished! And that would just be weird. Continue reading “Survivor Seasons Ranked from Worst to Best”

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Tanner Reviews Mountain

mountain1-640x640I never thought I would see this… It looks like we have finally reached the point in video gaming where the concept of ‘playing a video game’ can be an optional choice. I never thought I would see the day, but here I am staring it right in the face as it mocks me with its mildly interesting graphics. I am talking about the new ‘video game’ that decided it was too cool to be a video game, Mountain. Coming from the mind of Irish-born film maker and artist, David O’Reilly this ‘game’ as I am forced to call it is one that boasts such features as 50 hours of gameplay, no controls, an audio on/off switch, and shows things growing in natural progression. In other words, you can gain more enjoyment out of watching grass grow then playing this ‘game.’

I have said it before that the video game industry is starting to dive into the more ‘artistic’ direction with games like Journey and Heavy Rain being created. So I do see it going the same way as film, that there will soon be a sub genre of ‘artistic’ focused games. But this most definitely is not the way to go about fucking doing it. Be artistic, be creative, think outside the box, all of these are good things to do when you are trying to innovate an industry that looks at innovation as if it were a leper. But there are some basic things that all games, whether a big and flashy Triple A title or small time independent art project need to have when it comes to being a video game. First and foremost, games need to be fun. Also you need to be able to do something besides look at a moving picture of a mountain for several hours. Mountain fails at both of these simplistic concepts.

I would tell you about the plot or even what the game is about. But there purposely is not one. Nope you are simply a mountain… That is it. You can’t control anything, you can’t do anything, you cannot play this game, all you can do is sit back and look at the mountain from several different pretty angles floating in the nothingness of the universe. Continue reading “Tanner Reviews Mountain”