It is that time of the year again! Time to review one of the Big four of the WWE, Survivor Series. This show was… relatively successful. There was certainly some surprises to say the least and overall I walked away from the show feeling satisfied with how things worked out. It certainly wasn’t a perfect show, but the new RAW vs. SmackDown Survivor Series motif certainly played to the PPV’s strength and set it apart from the other members of the Big Four. So as always, I will review each of the matches on the Preshow and on the main show then give an overall opinion on the show itself. Also, due to them being on the pre-show, those matches will receive less attention and will have less of an impact on the overall show. Continue reading “Tanner Reviews Survivor Series”
So… Considering the fact that I did the most hated list, I have to do my favorite list of all time! That is how this shit works! A couple of things before we get started, just like last time this is my favorite matches of all time, not the best. While the two will coincide, it is not a list that means that it is the best, it is simply the ones that I love to read. With that being said, let’s get to the matches that I love to watch. Continue reading “Top 20 Favorite WWE Matches of All Time”
My bad… Yeah I missed this one. I am not even sure how I miss it. I have the Resident Evil list over here in chronological order and yet I just jumped straight to Outbreak and its sequel, completely missing Dead Aim. But come on, you have to admit that this is probably the most forgettable game in the series, second only to Gaiden. There isn’t a whole lot here that they necessarily got wrong… But at the same time they did a fantastic job in ensuring that the few characters in the game and the story itself left absolutely no lasting impact on any gamer out there.
Dead Aim was thankfully the last in the still amazing and bewildering failure that was the Resident Evil Gun Survivor Series. I would like to think that this game was created as a means of ‘mop up duty’, trying to make up for the absurd failures of the game’s predecessors. Unlike the other Survivor Series games, Dead Aim incorporated both third person and third person perspectives, using the third person perspective in a way that was more common with RE games at the time and doing away with just how horrible and out-of-place the FPS system was in Survivor. It would only switch to First Person Perspective whenever you entered combat which… Yeah kind of makes sense. The game may have been forgettable and by all accounts just plain ‘eh?’ but you once again have to give it to CAPCOM for at least hearing what fans wanted and attempted to give it to them. Continue reading “Tanner’s Resident Evil Retrospective: RE Dead Aim”