Well it is the summer time and unlike the spring where I had no time to do anything… I am now stuck with absolutely nothing to do for the next three months. One week in and I already am unsure what to do with myself. Locked alone in my apartment with my cats starring at various screens and thinking about life. Well, in order to curve the Cabin Fever, I went to the local movie rental and picked up the final installment of the Naughty Dog franchise, Uncharted 4: A Thief’s End. This is up there for one of the most anticipated games of the year and all things considered, I was looking forward to it. Half because the original Uncharted is one of my favorite games and two because I am ready for the series to be over. I love it, but the game franchise has clearly run its course and it is now time for us all to move on with our fucking lives. So I picked up the game and gave it a play through and… Well… It is exactly what I expect… In that I have played this game already three times before and I honestly didn’t need to take a fourth crack at it. But more of that later, let’s dig into this game! Continue reading “Tanner Reviews Uncharted 4: A Thief’s End”
Two parts Assassin’s Creed, one part Uncharted, a dash of cyberpunk, a tablespoon of Mass Effect, and just a pinch of a Stephenie Meyer teenage drama; follow these simple steps and you will have your very own Remember Me. This ‘new and original’ creation from CAPCOM is not bad per say but more of this strange amalgamation of games before it. This isn’t something that is new. The idea of ‘borrowing’ concepts from other games has been going on since the creation of video games. But at least most of those games added some elements of original concepts. This game just seems like they put ideas on a dartboard and whatever ideas got struck with darts is what they went with. Continue reading “Tanner Reviews Remember Me”
When I first saw that they were creating a prequel to Tomb Raider, one of the best games of all time and staring everyone’s favorite buxom fortune hunter Lara Croft I will admit that I had my reservations.
Generally speaking and from my own personal experience I have never seen prequels to be a good thing… at all… for any media… There are some decent sequels out there, some damn good ones, and some that are so good that they overshadow the original premise. But good prequels are even fewer and far between. I rarely see a ‘decent’ one and almost never see a legitimately good one. Usually there are forced retcons and details that completely changes the whole dynamic that the game, film, TV Show, Comic Book, or whatever. I did not feel that Tomb Raider
would be the exception to that rule. I thought my best expectation was that it would be like Resident Evil 0. It would be a decent game, with decent graphics, and okay play through but eventually would be lost to time and overshadowed by much better games in the franchise. Continue reading “Tanner Reviews Tomb Raider (2013)”