I never thought I would see this… It looks like we have finally reached the point in video gaming where the concept of ‘playing a video game’ can be an optional choice. I never thought I would see the day, but here I am staring it right in the face as it mocks me with its mildly interesting graphics. I am talking about the new ‘video game’ that decided it was too cool to be a video game, Mountain. Coming from the mind of Irish-born film maker and artist, David O’Reilly this ‘game’ as I am forced to call it is one that boasts such features as 50 hours of gameplay, no controls, an audio on/off switch, and shows things growing in natural progression. In other words, you can gain more enjoyment out of watching grass grow then playing this ‘game.’
I have said it before that the video game industry is starting to dive into the more ‘artistic’ direction with games like Journey and Heavy Rain being created. So I do see it going the same way as film, that there will soon be a sub genre of ‘artistic’ focused games. But this most definitely is not the way to go about fucking doing it. Be artistic, be creative, think outside the box, all of these are good things to do when you are trying to innovate an industry that looks at innovation as if it were a leper. But there are some basic things that all games, whether a big and flashy Triple A title or small time independent art project need to have when it comes to being a video game. First and foremost, games need to be fun. Also you need to be able to do something besides look at a moving picture of a mountain for several hours. Mountain fails at both of these simplistic concepts.
I would tell you about the plot or even what the game is about. But there purposely is not one. Nope you are simply a mountain… That is it. You can’t control anything, you can’t do anything, you cannot play this game, all you can do is sit back and look at the mountain from several different pretty angles floating in the nothingness of the universe. Continue reading “Tanner Reviews Mountain”